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Tag Archives: gaming

Dungeon Crawling

I’ve got this urge to just play something akin to Diablo II and Titan’s Quest, but neither of those games. Possibly something closer to the Baldur’s Gate games on the PS2.  Good old dungeon crawling and infinite loots.  I mean, I could just pop in Too Human, but I’m looking for sort of a medieval [...]

For Mature Audiences

Played a bit of Madworld for the Wii and Grand Theft Auto: Chinatown Wars for the DS.
Both M rated titles, and both on Nintendo platforms.
I played a good bit of Madworld, lumbering my way through a couple of the earlier levels before I really started to “get it.”  It’s really more like a puzzle game [...]

Full Disclosure: My link to Dead Space in two circular degrees

So I’m twittering about my experiences playing the game Dead Space.  Awesome game, highly recommended.  I’m on my second play through.
But, back to the I get a follow (on twitter) from someone I don’t recognize, but don’t really think anything of it until I check out who it is.  Turns out it’s the Environmental Art [...]

Friday Night Frights: Dead Space, Part III

Dead Space as a social activity excels if your audience is into it.  I am going to discuss it here as an interactive movie, with the player as the cameraman and primary actor.  Imagine a movie (one like Event Horizon, Leviathan, or The Thing) where the camera actually responds to your input.
Compare the following scenarios.
Movie: [...]

Ballerinas in space: Dead Space Part II

For a long time, Resident Evil been considered the king of the survival horror genre.
For a long time, the control has made absolutely no sense to me.
Left stick moves.  Stand still to aim and shoot.  No sidestepping.
Dead Space controls make sense to me.  Left stick moves, right stick is the camera and aiming.  Not much [...]

Small World: Dead Space Review, Part I

So. I have two pieces of a triptych hanging in my bedroom. It’s a small piece, something I really enjoy. It’s blue, mainly and it goes well with the wall color.  This has something to do with Dead Space.
Really.
I’ve finished Dead Space and I’m on my second playthrough, and while I’m doing [...]

Flower

Flower is just one of those games which would never fly at retail.
To be honest, I feel like it belongs in an art museum, one of those high ideal “interactive journeys” that would be placed between the room sized ceramic Chuck Taylors and the minature wrought iron diorama of Main Street USA in the 1980s.
There [...]