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	<title>Lots of Monkeys &#187; PC</title>
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	<description>Because I could only afford a dozen typewriters</description>
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		<title>In Our Moment of Triumph?</title>
		<link>http://www.lotsofmonkeys.com/2010/02/in-our-moment-of-triumph/</link>
		<comments>http://www.lotsofmonkeys.com/2010/02/in-our-moment-of-triumph/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 22:13:48 +0000</pubDate>
		<dc:creator>Fil</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[PC]]></category>
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		<guid isPermaLink="false">http://www.lotsofmonkeys.com/?p=2213</guid>
		<description><![CDATA[I made Lt. Commander last night in Star Trek Online.  This is a milestone event.  This is the first time you get to pick your new ship, the second specialization you make after creating your character.  I was looking forward to leaving the Miranda class light cruiser behind.  The Lockheed had served me well for [...]]]></description>
			<content:encoded><![CDATA[<p>I made Lt. Commander last night in Star Trek Online.  This is a milestone event.  This is the first time you get to pick your new ship, the second specialization you make after creating your character.  I was looking forward to leaving the Miranda class light cruiser behind.  The Lockheed had served me well for the first phase of my career in Starfleet, but I felt a new ship calling.</p>
<p>Mainly because I didn&#8217;t play enough of the beta to make it to the first tier ship selection.</p>
<p>So I did what any Star Trek fan would do if they were going to get a starship.  I started to obsess.<span id="more-2213"></span></p>
<p>I was writing down ship names whenever I had the chance.  Would I go with one name, &#8220;Whisper?&#8221; Or a two name ship, &#8220;Silent Resolve?&#8221;  Would I go serious or funny?  For instance, &#8220;Furious Diplomat,&#8221; a name that initially sounds serious but only continues to get funnier the more I think about it.</p>
<p>I read forums and looked up ship name generators.</p>
<p>I decided I was going to go with a science vessel because I really wanted to be able to target subsystems and science vessels were the only ship that could do that without having dedicated bridge officers with &#8220;target subsystem&#8221; skills.  This way, I could take down shields for my team, or just take out the engines for a quick getaway, or just take out the weapons systems and leave them powerless.</p>
<p>You could say that I was kind of excited.</p>
<p>A couple of days of play had leveled me up to the point where I was a Lt. Grade 10.  This was the last rank before new ships were unlocked.</p>
<p>I looked at my XP bar, and it was very close to the end.  There was no doubt I was going to make Lt. Commander this session.  Curious, I hovered the cursor over the bar.</p>
<p>Seven skill points to make Lt. Commander.</p>
<p>Seven.</p>
<p>In terms of character progression, seven points is nothing.  You gain a skill point for every enemy you defeat and upwards of four or five skill points depending on the level of the enemies you&#8217;re fighting.</p>
<p>This was going to be easy.</p>
<p>If I was thinking straight, I would have entered a deep space combat scenario and just helped the Federation with their Gorn problem, but instead I opted to finish an exploration mission.  I entered the Arucanis arm and headed straight for the first anomaly the Lockheed&#8217;s sensors found.  It was just some radiation samples, not a system with a randomly generated mission.  No combat.</p>
<p>I headed for another one.  This time, an alien artifact.  Again, no combat, no skill points.</p>
<p>Finally I found a system with a mission.  It was an asteroid belt, that featured an abandoned base.  But it was truly abandoned, no Gorn, no Nausicaans, no Klingon occupying force to be found anywhere.  Instead, Starfleet requested that I beam down and check to see if the crew of the Lockheed could salvage any research from the computers on the station.  This mission would reward skill points after completion.</p>
<p>I only needed seven points, but I had waited this long—what was one more mission?  I brought the Lockheed up to full impulse and headed straight for the abandoned research base, ever hopeful that some Gorn would warp in and protest the Federation&#8217;s incursion into Gorn space.  But it was a long and uneventful trip, even at full impulse.  The base was on the exact opposite end of the map.</p>
<p>I beamed down with my away team, and found the first console.  There was no research Starfleet was interested in, but they wanted me to check the rest of the station.  It was at this point, that I started to wonder if I should just abort the mission and move on.  But it was late in the evening, and I was already in mission, so I stuck with it.</p>
<p>I wandered the empty corridors when the crew of the Lockheed contacted me via communicator.  Orion ships had been detected on long range sensors and were approaching the asteroid base.  Combat was imminent, I thought.  Surely, any second, I would beam back to the Lockheed and take on the Orions ship to ship.</p>
<p>I could taste the seven points.</p>
<p>But then my crew said they had everything handled and I was left scavenging holographic storage chips about the mineral makeup of the asteroid.  Before they signed off though, they did note that they detected Orion transporter signatures, so I should be careful.</p>
<p>I had hope yet.  It wasn&#8217;t long before we ran into an Orion away team.  I set up a shield generator and a phaser turret and told the away team to hold their ground.  While the shield generator was on, the away team&#8217;s shields were constantly being replenished.  The battle was never a question of who would win, merely a question of how long it would take my away team to come out victorious.</p>
<p>A few minutes later I was surprised to find that I had not, in fact, made Lt. Commander.  I thought that perhaps I had missed a notification message in the fracas.  The air was filled with phaser and distruptor beams, it&#8217;s not unlikely that I had missed something.</p>
<p>I checked my character profile.  I was still a Lieutenant.  Still Grade 10.  I hovered over the XP bar again.</p>
<p>One point stood between me and ranking to Lt. Commander.</p>
<p>One point.</p>
<p>One.</p>
<p>The Orion away team was a six member squad, and I had gained exactly one point for every Orion.</p>
<p>I sighed.  It was a long, resigned exhalation of breath.  It was the exhalation a person makes when they have decided to <em>burn everything</em>.  I ran the away team through the deserted halls, searching for another Orion away team.  Through room after room.  Nothing.</p>
<p>Finally, nearing the end of the map, Orions showed on the minimap.  I ran straight for them and engaged them in battle.  I didn&#8217;t even bother setting up a shield generator or a phaser turret.  In fact, some of my away team were still stuck in another room, their pathfinding algorithms locked in a never ending slow motion run on the doorway of the previous room.</p>
<p>I selected the first Orion I could target and then activated sniper shot.  My phaser bolt hit true, and then—</p>
<p>—My screen froze.  And I nearly yelled, save for the fact that shortly afterward, the display corrupted.  And then, I actually yelled.  It was something incoherent, something to the effect of, &#8220;gwaaugh?!&#8221;  Followed shortly by an incredulous sounding, but no more coherent, &#8220;whauh?&#8221;  My brain had blue screened.</p>
<p>The Star Trek Online client had crashed.</p>
<p>It had crashed <em>hard</em>.  I sat there and looked at the screen.  My palms instantly struck both sides of my forehead in utter disbelief.  I stared at the screen for at least ten seconds.  This was a betrayal.  One of the highest order.  There is a tier in Dante&#8217;s hell specifically for this.  I sat there for another ten seconds, listening to the sounds of phasers firing and computer warnings about enemy combatants being in close proximity.</p>
<p>Then it hit me.  I was so awestruck at the irony of the moment that I did not notice.</p>
<p>I hit the one key to fire my phaser bolt rifle, and I heard the telltale sound of a phaser firing.</p>
<p>The client was still running.</p>
<p>It was still running.  Even though the display had crashed, it was receiving keyboard input and acting on it.  Desperate, I hit my keybinds for &#8220;target nearest&#8221; and &#8220;all allies attack my target.&#8221;</p>
<p>Then I fired that phaser bolt rifle for all it was worth.  Just for good measure, every now and again, I hit the two key.</p>
<p>This went on for an excruciating two minutes.  Without any visual indicators, I must have selected the strongest enemy combatant, probably an Orion Matron or a fully shielded Brute.  My team had no shield generator in place and my science officer was shield damage focused—not a doctor.  With no way to regenerate shields or health, I feared a total wipe.</p>
<p>Then it happened.</p>
<p>There was a triumphant sounding noise amidst the phaser blasts.</p>
<p>Then words.</p>
<p>&#8220;Congratulations Lt. Commander.&#8221;</p>
<p>I immediately hit the enter key and typed in, &#8220;/quit&#8221; quickly logging me out of the server and quitting the client.  The noises of battle stopped.  It was silent. I rubbed my face with my hands.  Regardless of what time it was, I was now more than wide awake, and on top of that, I needed a glass of water.  My mouth was dry.  My hands were jittery.</p>
<p>My desktop never came back.  It was a hard display crash.  I had to turn off my computer.</p>
<p>I haven&#8217;t logged back in since.</p>
<p><strong>Update:</strong> I&#8217;ve since logged in and I got my science vessel.</p>
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		<title>Star Trek Online: Beyond the Beta</title>
		<link>http://www.lotsofmonkeys.com/2010/02/star-trek-online-beyond-the-beta/</link>
		<comments>http://www.lotsofmonkeys.com/2010/02/star-trek-online-beyond-the-beta/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 04:18:26 +0000</pubDate>
		<dc:creator>Fil</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[internet]]></category>
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		<category><![CDATA[nostalgia]]></category>
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		<guid isPermaLink="false">http://www.lotsofmonkeys.com/?p=2203</guid>
		<description><![CDATA[Lieutenant Karina Prax, of the USS Lockheed.
Captain&#8217;s log, supplemental.
Our assignment was simple, scan Gorn facilities in this remote asteroid belt to make sure that they weren&#8217;t stockpiling weapons of mass destruction of any sort.
The Gorn, of course, were having none of it, and we found ourselves on the receiving end of a volley of disruptor [...]]]></description>
			<content:encoded><![CDATA[<p>Lieutenant Karina Prax, of the USS Lockheed.</p>
<p>Captain&#8217;s log, supplemental.</p>
<p>Our assignment was simple, scan Gorn facilities in this remote asteroid belt to make sure that they weren&#8217;t stockpiling weapons of mass destruction of any sort.</p>
<p>The Gorn, of course, were having none of it, and we found ourselves on the receiving end of a volley of disruptor bursts after attempting to scan the first outpost.  Calling on my background as an engineer I rotated the shield frequencies before the impact.</p>
<p>The Lockheed&#8217;s shields held gracefully. Rotating the frequencies had the desired effect and managed to mitigate most of the damage to the shields.</p>
<p>But there were still three ships.  I ordered engineering officer Ensign Kort to reroute EPS systems to boost the  shield systems while I sounded the red alert.</p>
<p>Shields were holding, but I could see that there was another incoming volley of disruptor fire, plus photon torpedoes.  I reinforced the fore shields and told tactical to open fire on the lead Gorn cruiser.</p>
<p>The Lockheed&#8217;s heavy disruptor cannons locked onto the Gorn ship and opened fire.  Their shields dropped quickly, and without shielding the disruptors quickly ate through the rest of their hull.  The Lockheed was too close, and the shockwaves from exploding cruiser shuddered through the ship.  Thankfully there were no major casualties.</p>
<p>We moved to three quarter impulse and engaged evasive maneuvers.  Full power to starboard shields soaked a torpedo volley as we brought the Lockheed around in an arc to end up behind the second cruiser.</p>
<p>My science officer Ensign Sadi jammed the targeting sensors of the third Gorn cruiser, preventing them from targeting us for some of the fight although she warned that it was but &#8220;a fleeting dream that wouldn&#8217;t last forever.&#8221;  She could have just told me nine seconds.  I forget that her previous host was a poet.  Note: I need to speak with her regarding combat expediency.</p>
<p>My tactical officer, Ensign Noros prepared a high yield torpedo burst to impact just as their facing shields were dropped.  Commendations for Ensign Noros for her impeccable timing.</p>
<p>To this day, many Starfleet officers protest the academy&#8217;s admission policies from some of the more controversial systems, such as Ferenginar, but every day, new recruits like Ensign Noros continue to prove them wrong.</p>
<p>One on one the last cruiser was no match for the crew of the Lockheed.  We scanned the installation and moved on, although it was not the last of the Gorn we would see that day.</p>
]]></content:encoded>
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		<title>Konstructenlust</title>
		<link>http://www.lotsofmonkeys.com/2010/01/konstructenlust/</link>
		<comments>http://www.lotsofmonkeys.com/2010/01/konstructenlust/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 01:32:24 +0000</pubDate>
		<dc:creator>Fil</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[gadget]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[technolust]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.lotsofmonkeys.com/?p=2181</guid>
		<description><![CDATA[It builds, slowly.  It could be anything.  A stutter in framerate.  A texture tear.  Just the feeling that things could look better when I&#8217;m shooting Skaggs in the wilds of Pandora.  (Yep.  Still playing Borderlands.)  So I think about my current setup, and I have to wonder if there&#8217;s anything else I can do, other [...]]]></description>
			<content:encoded><![CDATA[<p>It builds, slowly.  It could be anything.  A stutter in framerate.  A texture tear.  Just the feeling that things could look better when I&#8217;m shooting Skaggs in the wilds of Pandora.  (Yep.  Still playing Borderlands.)  So I think about my current setup, and I have to wonder if there&#8217;s anything else I can do, other than reinstall Windows.</p>
<p>It&#8217;s mainly a gaming rig, so first it&#8217;s looking at  the video card hierarchy on <a title="Tom's Hardware: Graphics Card Hierarchy" href="http://www.tomshardware.com/reviews/best-graphics-card,2521-8.html" target="_blank">Tom&#8217;s Hardware</a>.  Then there is the requisite visit to the system guides on <a title="Ars Technica System Guide: October 2009" href="http://arstechnica.com/hardware/guides/2009/10/ars-system-guide-october-2009-edition.ars" target="_blank">Ars Technica</a>.  Then there&#8217;s window shopping for components on <a title="Newegg.com" href="http://www.newegg.com" target="_blank">Newegg</a>.  Maybe even a shopping list that gets created.</p>
<p>This process has repeated itself a couple of times over the last couple of months and it&#8217;s maddening.  Then comes the reading.  Dozens of articles to catch up with CPU, GPU, RAM, and storage advances that have come about since the last time I built a machine.</p>
<p>It&#8217;s approaching two years since I&#8217;ve built a new machine and I&#8217;m very much filled with the desire to build something new before I jump on the Windows 7 party bus.  There is a feeling of accomplishment after successfully putting together a working machine.  It&#8217;s something tangible.</p>
<p>Although ultimately, I may just scrap the whole project, pump two more gig of RAM into the rig, slap in a couple of larger, faster hard drives, configure RAID 0, install Windows 7 and then call it a day.</p>
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		<title>Last time, on Star Trek: Online</title>
		<link>http://www.lotsofmonkeys.com/2010/01/last-time-on-star-trek-online/</link>
		<comments>http://www.lotsofmonkeys.com/2010/01/last-time-on-star-trek-online/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 01:18:03 +0000</pubDate>
		<dc:creator>Fil</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[star trek online]]></category>
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		<guid isPermaLink="false">http://www.lotsofmonkeys.com/?p=2094</guid>
		<description><![CDATA[In the pilot episode, Trill Karina Prax becomes captain of the USS Lockheed.  After a surprise Borg attack kills off all other senior officers, she is surprised to find out that she is the highest ranking personnel remaining on board the Lockheed.  Unfazed (or should that be unphased) by this development, she finds a way [...]]]></description>
			<content:encoded><![CDATA[<p>In the pilot episode, Trill Karina Prax becomes captain of the USS Lockheed.  After a surprise Borg attack kills off all other senior officers, she is surprised to find out that she is the highest ranking personnel remaining on board the Lockheed.  Unfazed (or should that be <em>unphased</em>) by this development, she finds a way to repair the critically damaged Lockheed, save the crew, and take part in a counterattack against the Borg incursion into Federation Space by destroying several Borg probes, a cube, <em>and a sphere</em>.</p>
<p>Considering that she&#8217;s an <em>ensign</em>, it looks like Starfleet academy started offering courses in Astroasskicking.</p>
<p>Upon her return to the Sol System, Admiral Quinn expresses his confidence in her and in a surprise move that shocked viewers everywhere, promotes her to Lieutenant and assigns her as the permanent captain of the Lockheed.</p>
<p>It&#8217;s yet another <a title="Cryptic Studios" href="http://www.crypticstudios.com/" target="_blank">Cryptic Studios</a> product, (City of Heroes, Champions Online) and a lot of their usual design can be seen throughout Star Trek: Online.</p>
<p>The ship to ship combat is a lot of fun.  There is something satisfying about rerouting power to the starboard shields and coming about to give them a broadside from both phaser arrays that takes down the facing shields just in time for a high yield photon burst to strike the unshielded side of an enemy vessel.</p>
<p>Away team missions are your standard MMO fare, with a third person point of view and a the usual take out X number of enemies or interact with Y, then report to Starfleet.  The ground combat tends to focus on the various firearms and their abilities found in the Star Trek universe, although that may be because I didn&#8217;t roll a tactical officer.</p>
<p>I&#8217;m playing the beta when the servers aren&#8217;t flooded, but so far I&#8217;m having a good time.</p>
<p><strong>Protip</strong>: Enemy ships explode, and can destroy your vessel.</p>
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		<title>Xbox Live vs PC</title>
		<link>http://www.lotsofmonkeys.com/2010/01/xbox-live-vs-pc/</link>
		<comments>http://www.lotsofmonkeys.com/2010/01/xbox-live-vs-pc/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 04:50:24 +0000</pubDate>
		<dc:creator>Fil</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[360]]></category>
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		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.lotsofmonkeys.com/?p=2048</guid>
		<description><![CDATA[This is really more about the paid online service that comes with the Xbox and specifically, how it works with one game.
Specifically, in this case, Borderlands.
In order to start a multiplayer game of Borderlands on the PC.  I had to remember my GameSpy account.  And that was a pain.  Then there was something that I [...]]]></description>
			<content:encoded><![CDATA[<p>This is really more about the paid online service that comes with the Xbox and specifically, how it works with one game.</p>
<p>Specifically, in this case, Borderlands.</p>
<p>In order to start a multiplayer game of Borderlands on the PC.  I had to remember my GameSpy account.  And that was a pain.  Then there was something that I had to do on my end, either placing my game machine temporarily in the DMZ or port forwarding.  Then there was the bit where I had to double check windows firewall rules and it <em>still didn&#8217;t work</em>.  Eventually we figured it was the GameSpy network itself, because a couple of hours later, it was working.</p>
<p>I know it&#8217;s not the same, but the ability to send an invite in game and then just have the other person pop in is worth the $50 a year to me.  When I want to start playing a game with my friends, I don&#8217;t necessarily want to spend a half hour troubleshooting connectivity issues before we even get started. That&#8217;s what makes the xbox live work so well is the drop in and drop out functionality.  When you send an invite, it&#8217;s the same method for each and every game you play.  You hit the jewel, see if your friend is online and send the invitation.  They accept it.</p>
<p>I remember when that half hour troubleshooting was the first part of playing video games with your friends.  The half hour was spent was setting up the computers and configuring them to use the same network.  Additionally, they were all in the same room you were playing in.  None of this headset stuff, you just yelled at them for camping the spawn.</p>
<p>Or better yet, actually walked over and threatened bodily harm.</p>
<p>Ah, the good old days.</p>
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		<title>Borderlands</title>
		<link>http://www.lotsofmonkeys.com/2010/01/borderlands/</link>
		<comments>http://www.lotsofmonkeys.com/2010/01/borderlands/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 22:38:36 +0000</pubDate>
		<dc:creator>Fil</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[gearbox]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[RPG]]></category>
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		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.lotsofmonkeys.com/?p=2020</guid>
		<description><![CDATA[I did enjoy Diablo and Diablo II.  I think I enjoyed them to the point where I actually wore out a mouse from clicking, which was probably the worst part of the Diablo titles.
On the other hand, I picked up Torchlight which is basically Diablo, right down to the Soundtrack, much more streamlined, and not [...]]]></description>
			<content:encoded><![CDATA[<p>I did enjoy Diablo and Diablo II.  I think I enjoyed them to the point where I actually wore out a mouse from clicking, which was probably the worst part of the Diablo titles.</p>
<p>On the other hand, I picked up Torchlight which is basically Diablo, right down to the Soundtrack, much more streamlined, and not as annoying.</p>
<p>But, I&#8217;m going to talk about Borderlands now, and the references to Diablo aren&#8217;t completely apparent until I talk about guns and equipment.</p>
<p>Borderlands has four classes, 50 levels, and about <a title="Google Search: Borderlands Bazillion" href="http://www.google.com/search?q=borderlands+bazillion" target="_blank">87 bazillion guns</a>.  The equipment is procedurally generated, so there&#8217;s no real set list of equipment, merely modifiers for elemental types of damage, manufacturer, type of gun, magazine size, burst fire rate, melee damage bonuses—the list goes on, but you can see how you would end up with lots and lots of different guns.</p>
<p>Borderlands is so much fun that I have beat it.  And gone back to play it again on the harder difficulty.  I have 90% of the Achievements for it for the Xbox 360 version, including the ones for the Zombie Island DLC.  That almost never happens.  I&#8217;m also playing it again on the PC with some friends who only got the PC version.  So it&#8217;s kind of embarrassing how much I&#8217;ve been playing this game.</p>
<p>It does not have the most critical acclaim for the best story, nor game mechanics, nor the graphics.  What it does have is solid, fun, and engaging gameplay.  It&#8217;s well put together.  To be honest, I think they could have gone back and actually touched the main character&#8217;s back stories a lot more.  It&#8217;s just that once the main storyline starts, it&#8217;s just a rollercoaster ride because you finish quests quickly, and often.</p>
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		<title>Dragon Age: Origins</title>
		<link>http://www.lotsofmonkeys.com/2009/12/dragon-age-origins/</link>
		<comments>http://www.lotsofmonkeys.com/2009/12/dragon-age-origins/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 19:27:12 +0000</pubDate>
		<dc:creator>Fil</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[dragon age origins]]></category>
		<category><![CDATA[habits]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.lotsofmonkeys.com/?p=2010</guid>
		<description><![CDATA[I have this on again, off again relationship with any game that features the Role Playing Game genre.
While I do like the stories, it&#8217;s quite often that I&#8217;ll get about 14 hours in before I find that I&#8217;m no longer engaged, and the gameplay isn&#8217;t enough for me to continue.
This has happened to me across [...]]]></description>
			<content:encoded><![CDATA[<p>I have this on again, off again relationship with any game that features the Role Playing Game genre.</p>
<p>While I do like the stories, it&#8217;s quite often that I&#8217;ll get about 14 hours in before I find that I&#8217;m no longer engaged, and the gameplay isn&#8217;t enough for me to continue.</p>
<p>This has happened to me across all platforms and all varying types of RPGs.  It&#8217;s happened with Mass Effect, Fallout 3, Chrono Cross, Shin Megami Tensei: Nocturne, The Legend Zelda: Majora&#8217;s Mask, Final Fantasy VIII through XII<strong>*</strong>, Brave Story, Rune Factory: Frontier, Persona 3, Baldur&#8217;s Gate, Oblivion,Fable II, The Witcher, Shadow Hearts, and whatever top rated, critically acclaimed or friend recommended game with the RPG acronym as one of its genre descriptors you want to add to the list, it&#8217;s probably on there as well.<span id="more-2010"></span></p>
<p>And it&#8217;s not that they are bad games, but I think it&#8217;s the amount of time I have to devote to them.</p>
<p>And so begins my Dragon Age: Origins experience.  I purchased it in a moment of weakness during the insidiously compelling Steam Holiday Sale.  Even knowing my own gameplay habits with RPGs, I really wanted to play Dragon Age: Origins, mainly from the good word I&#8217;ve been hearing about as well as the critical reviews and the fact that my entire Xbox Live friends list is playing it.</p>
<p>In short, the purchase of Dragon Age: Origins was inevitable.  The Steam sale was just the tiniest of straws on an already overloaded camel&#8217;s back.</p>
<p>While it&#8217;s not the Xbox version that everyone is playing, it is the PC version.  The PC version is the one generally regarded by most critics as being the superlative version, and the one that has hooks to the Dragon Age website, where it takes screenshots and chronicles the adventure of your character.</p>
<p>So far it&#8217;s chronicled the whole 25 minutes of Aedan Cousland, the human noble that I&#8217;m hoping will develop into some sort of incredibly overpowered Bard Assassin that sings enemies to their untimely deaths with his dulcet tones—although right now he&#8217;s just a Rogue.</p>
<p>Hopefully, I haven&#8217;t decided on a character path that will leave poor Aedan unable to accomplish anything in combat.  Although in a way, that would be kudos to Bioware allowing the player to really roleplay instead of putting them on a linear path.</p>
<p>The Chronicle of Aedan so far reads like your stereotypical fantasy adventure game.  He has fought some giant rats that his dog chased into the Cousland castle larder and that&#8217;s about it.  There&#8217;s also a screenshot featuring Aedan, Aedan&#8217;s father, Duncan the Gray Warden, and one Arl Rendon Howe of Amaranthine, a nobleman who attempted to hook Aedan up with his underage daughter.</p>
<p>Not the most compelling of stories, so far, but all journeys start somewhere.  I suppose killing giant rats with one&#8217;s <span style="text-decoration: line-through;">dog</span> Mabari War Hound is just the first step.</p>
<p>So the story:  At some point in the past blah blah, mankind dealing with powers it can&#8217;t possibly comprehend, blah blah four centuries since the last Darkspawn attack, blah blah old guardians not being listened to.  All kidding aside, it seems like it is at least trying to be different than your standard fantasy story with elves and dwarves.  First off, the elves are the lower class.  Apparently, the humans destroyed the Elven civilization, took their lands, and then relocated them in <span style="text-decoration: line-through;">reservations</span> &#8220;alienages&#8221; where they remain second class citizens to this day.</p>
<p>Too subtle, Bioware.  Seriously.</p>
<p><strong>*</strong> Quick note:  This is not including the MMO oriented Final Fantasy XI but <em>including</em> the Pretty Princess Dress Up oriented Final Fantasy X-2.  Also not included are a multiple of Strategy RPGs, Farming simulator RPGs, don&#8217;t get me started on Disgaea, and anything brought over to the United States by Atlus.  The current exception to this rule is Borderlands by Gearbox, and I have sunk a lot of time into that game.  It&#8217;s a First Person Shooter RPG, and I&#8217;ve nearly all of the achievements for that game, including the additional achievements for the Downloadable Content, and I plan on purchasing the <em>additional</em> DLC as soon as it drops.  Also, somewhat annoyed that it&#8217;s DLC instead of just DC, but I guess that is a crowded acronym space.  Additionally, just realizing that this really no longer counts as a <em>quick </em>note.</p>
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		<title>Revisiting Azeroth</title>
		<link>http://www.lotsofmonkeys.com/2009/01/revisiting-azeroth/</link>
		<comments>http://www.lotsofmonkeys.com/2009/01/revisiting-azeroth/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 04:59:19 +0000</pubDate>
		<dc:creator>Fil</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.lotsofmonkeys.com/?p=1275</guid>
		<description><![CDATA[Azeroth, of course, being the mythical land that World of WarCraft is set.
From a purely technical standpoint, they&#8217;ve streamlined a lot of things.  I&#8217;ve played a Warlock to the mid teens and was surprised at how much they&#8217;ve removed from the experience.  Just as an example, they&#8217;ve removed demon trainers from the game entirely.  Previously, [...]]]></description>
			<content:encoded><![CDATA[<p>Azeroth, of course, being the mythical land that World of WarCraft is set.</p>
<p>From a purely technical standpoint, they&#8217;ve streamlined a lot of things.  I&#8217;ve played a Warlock to the mid teens and was surprised at how much they&#8217;ve removed from the experience.  Just as an example, they&#8217;ve removed demon trainers from the game entirely.  Previously, you would have to purchase grimoires to teach your demon minions new skills.  Now, they just learn them as they level up with you.</p>
<p>That makes a lot of sense to me, from a gameplay standpoint.  I can definitely spend that virtual money on something else, and it removes another treadmill from the game.  I&#8217;d rather be cursing things and setting my demon minions on them.  I don&#8217;t have the time nor the impetus to teach them how to do that.</p>
<p>Also, from a sound design standpoint, they&#8217;ve decided to give them voices, instead of text chat, so that was surprising to me when I heard my voidwalker speak for the first time.  In a way, I preferred them to be silent and creepy, but this new characterization of the voidwalker isn&#8217;t a bad thing.</p>
<p>I haven&#8217;t gone back to my level 44 rogue, I just feel like the rogue class is something I&#8217;ll have to ease back into.  With the warlock, I didn&#8217;t have anything to unlearn from having a mid teen warlock from before.  On the other hand, trying to figure out the gameplay differences from two expansions and dozens of patches for one of my highest level characters would have been something else.</p>
<p>They did seem to speed up the leveling process, as I have only really played for a couple of sessions, and having leveled up two entirely different characters past 10 is fairly exciting to me.  I definitely ran into that wall the last time I played WoW.</p>
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		<title>Persistent Growth</title>
		<link>http://www.lotsofmonkeys.com/2008/12/persistent-growth/</link>
		<comments>http://www.lotsofmonkeys.com/2008/12/persistent-growth/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 17:30:54 +0000</pubDate>
		<dc:creator>Fil</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[city of heroes]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[fable 2]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[The World Ends With You]]></category>

		<guid isPermaLink="false">http://www.lotsofmonkeys.com/?p=989</guid>
		<description><![CDATA[Persistence.  I&#8217;m going to call it a feature.  Three really excellent titles feature persistence this year:

The World Ends With You, by Square Enix for the Nintendo DS
City of Heroes, by NCSoft, for the PC (and MAC!)
Fable 2, by Lionhead studios for the xbox 360

The World Ends With You had a great system of [...]]]></description>
			<content:encoded><![CDATA[<p>Persistence.  I&#8217;m going to call it a feature.  Three really excellent titles feature persistence this year:</p>
<ol>
<li>The World Ends With You, by Square Enix for the Nintendo DS</li>
<li>City of Heroes, by NCSoft, for the PC (and MAC!)</li>
<li>Fable 2, by Lionhead studios for the xbox 360</li>
</ol>
<p>The World Ends With You had a great system of character growth.  Your skills are attached to wearable pins.  The more you use them, the more they level up.  What was also interesting was the fact that they would earn experience when you weren&#8217;t playing, but only to a certain level cap.</p>
<p>In addition to being a great game, it was always a major draw to come back to it after a couple of days to check on the pins and swap them out so that other attacks could become more powerful.  Even when I wasn&#8217;t playing, my characters were getting stronger.  It felt like the game was going on, even when it was switched off.</p>
<p>In MMOs the world goes on without you regardless of whether or not you&#8217;re in it.  But nothing directly happens to your character.  There&#8217;s no growth&#8211;at least in most cases.  (World of WarCraft toys with this idea, but it&#8217;s merely a case of accruing a period of time where you earn double &#8220;rested&#8221; XP.  This is done, presumably so you can log back in and level up twice as quickly to make up for the time you&#8217;ve spent falling behind your friends who raid full time, in addition to their 40 hour a week day job.)<span id="more-989"></span></p>
<p>The conventional &#8220;grind&#8221; method of character growth is a prime example of what&#8217;s wrong with most MMOs.  When you grind, you have a character repeat a skill based task until they have enough skill to repeat a more difficult task.  For combat, you attack monsters that you defeat until you can defeat more difficult monsters.</p>
<p>In many ways, it is a reward system based on whether or not you can read a bottle of shampoo.</p>
<p>Lather, rinse, repeat.</p>
<p>Counter to this model is <a title="Eve Online overview at Ten Ton Hammer" href="http://www.tentonhammer.com/index.php?q=node/54" target="_blank">EVE Online</a> skill development.  Skill development in EVE Online is related to the number of hours spent training, and this happens if your character is logged in or not.  They&#8217;ve been doing this for years now and at the time it was revolutionary.  Now it just seems five years ahead of the curve.</p>
<p>I have often been tempted to play EVE Online, if it wasn&#8217;t for the extremely punishing learning curve and the surreal mirroring of real world cons and political intrigue.  (It is interesting to note that EVE Online has only one server, and there is no &#8220;role playing&#8221; distinction.  If  you&#8217;re playing EVE Online, you&#8217;re playing EVE Online and you&#8217;d better take it seriously.)</p>
<p>Similarly, but adjusting the play mechanics to fit the super hero concept, City of Heroes is adding &#8220;Day Jobs&#8221; where, depending on where you log out, your character earns experience (separate from leveling xp) towards promotions in a job, which then confers bonuses to your character.</p>
<p>I think these have great appeal for the casual player.</p>
<p>Fable 2 has integrated this into the gameplay&#8211;if you so choose to do it.  In Fable 2, you can earn enough gold through various other jobs, such as blacksmithing, chopping wood, or serving drinks in a bar.  With this gold, you can then purchase property, such as vendor stalls, shops, taverns, and even people&#8217;s homes.  You then can set prices or rent out the property.</p>
<p>Then every five minutes or so, you earn money based on a town&#8217;s economy.</p>
<p>Even when you are not playing.</p>
<p>I have spent most of my gold on vendor stalls and a couple of affordable properties in Bowerstone.  I spent a day away from Fable 2 and ended up with about three thousand gold when I started up the game again.  It was a great &#8220;bonus&#8221; for returning to the game and allowed me to purchase a house in rural Oakfield, a small town outside of Bowerstone.  Now I&#8217;m renting that out and looking forward to some revenue when I get back in to Fable 2.</p>
<p>I&#8217;ve read that there&#8217;s a &#8220;cap&#8221; to the amount of money you can earn, but that&#8217;s fine.  I think it&#8217;s just more incentive to put the game in every couple of days, and that&#8217;s a great mechanic to get people to play the game.</p>
<p>Of course, the next time I play, I&#8217;m planning on purchasing everything and then orchestrating my own virtual economic downturn.</p>
<p>To make this even more clear, I am earning gold in Fable 2 and leveling up stats for my City of Heroes characters, <em>right now</em>.</p>
<p>And that is awesome.</p>
<p><em>Article written by playing City of Heroes consistently for four years, with one hero to the level cap, beating The World Ends With You, and playing Fable 2 up to the point where I started feeling uncomfortable because they haven&#8217;t patched it yet and I can&#8217;t back up my save file.  (Just about to recruit the third Hero of Legend.)</em></p>
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		<title>BioShock</title>
		<link>http://www.lotsofmonkeys.com/2007/08/bioshock/</link>
		<comments>http://www.lotsofmonkeys.com/2007/08/bioshock/#comments</comments>
		<pubDate>Mon, 27 Aug 2007 14:10:35 +0000</pubDate>
		<dc:creator>Fil</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Objectivist]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.lotsofmonkeys.com/?p=936</guid>
		<description><![CDATA[BioShock is the best anti objectivist essay I have ever played through.
Ultimately, that&#8217;s not a good one sentence review.
Let me try again.
&#8220;BioShock is one of the few games in my collection that has compelled me to its completion.&#8221;
In fact, I&#8217;m playing through it again, and that should tell you something else.  I&#8217;m doing it for [...]]]></description>
			<content:encoded><![CDATA[<p>BioShock is the best anti objectivist essay I have ever played through.</p>
<p>Ultimately, that&#8217;s not a good one sentence review.</p>
<p>Let me try again.</p>
<p>&#8220;BioShock is one of the few games in my collection that has compelled me to its completion.&#8221;</p>
<p>In fact, I&#8217;m playing through it <em>again</em>, and that should tell you something else.  I&#8217;m doing it for two reasons.  One, to watch the plot develop again, knowing what I know now about the game&#8217;s protagonist and the twist that occurs roughly two thirds into the game.  Two, I&#8217;d like to see how the 360 version stacks up to the PC experience I had on my first run through.</p>
<p>There are hints even in the game&#8217;s opening cinematic (itself remarkable because it happens entirely in the first person point of view) that I have discovered on the second playthrough.  This second playthrough is a different affair, with the comfy chair, big screen, wireless controller and 5.1 surround.</p>
<p>The control is taking me a little while to get adjusted to, there&#8217;s a bit of autoaim, hacking is quite different from the PC to the 360 version, but overall the flow of the game is the same.  I&#8217;m trying a different &#8220;route&#8221; this time, just to see how it plays through, but that&#8217;s only in terms of plasmid (power) development.  I&#8217;m still rescuing the <a href="http://en.wikipedia.org/wiki/Bioshock#Enemies">gatherers</a>, which is the &#8220;good&#8221; choice.</p>
<p>I just can&#8217;t bring myself to go the other route.</p>
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